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Divinity original sin 2 companions mod
Divinity original sin 2 companions mod




divinity original sin 2 companions mod
  1. #Divinity original sin 2 companions mod install
  2. #Divinity original sin 2 companions mod mod
  3. #Divinity original sin 2 companions mod full
  4. #Divinity original sin 2 companions mod mods
  5. #Divinity original sin 2 companions mod free

€¢ You are able to unlock all companion tiers for all traders if you want to in the options section of the dialog.

divinity original sin 2 companions mod

(Only really a thing when the owner character is an undead) €¢Ĝompanions are immune to death fog for the sake of it being a pain otherwise. €¢ You have the ability to turn off random names (Not everyone wants their slave to have an identity ) €¢ I have not yet checked if all companions have battle logics and animations, I think all that can join battle have those things but if a companion does not do anything in battle then let me know. Some companions will be very strong and others very weak and I changed no stats (So the plague doctor for example will not have any specific skills) €¢ Well most companions can join their owner in battle it won’t necessarily be very balanced. €¢ Removing the character from your party will also remove the companion and money will be lost, so make sure to get your money back from the trader if you want to swap out party members.

#Divinity original sin 2 companions mod mod

€¢ Should not conflict with any other mod or story element (Do let me know if it does) €¢ There are around a 100 unique companion names that are randomly assigned.

#Divinity original sin 2 companions mod free

€¢ You can insure your companion to get it resurrected free of charge at one of the traders, if it happens do perish. €¢ There are three traders, one in Fort Joy, one in the Undertavern in Driftwood and one in Arx, each sells an increasingly higher tier of companions (as well as the lower tier that came before) €¢ There are three tiers of companions (Low, mid and high) each having three different price classes. €¢Ĝompanions will go invisible when their owner is sneaking or invisible to keep the immersion. €¢Ĝompanions level up alongside their owner. €¢ Most companions can join their owner in battle but you can choose for them to remain passive. €¢Ğach Player character can have a companion. €¢Ė4 unique companions of all types: Pets, demons, undead, voidwoken, aids and slaves that follow their owner around. Most can also aid the player in combat if the character chooses so. With this mod the player is able to choose from 64 unique pets and companions that follow the player around.Įach player character can own a companion which will follow them around.

divinity original sin 2 companions mod

I'm sure there'll be plenty more where that came from, though.Well I finally released my companion mod after some work.

#Divinity original sin 2 companions mod mods

The Lone Wolf mods are just two of a Bag of Holding’s worth of mods to have emerged in the wake of Baldur’s Gate 3’s recent release, with Larian teasing their own plans to introduce some of players’ most-requested features ( plus a whole lot of “fixes and tweaks”) in future patches - from the ability to change your character’s appearance without going through character creation again to properly crediting the people that worked on the game. The modder also acknowledges that limiting your party to one character will lock you out of completing certain side quests - and possibly knocking boots with them, I'd guess.

#Divinity original sin 2 companions mod install

Install it at your own risk, though - Mordread256 notes that the mod requires a fresh save to avoid a bug with the experience change, and that characters will need to max out at level 12 or risk causing problems, but also adds: “I have not play tested this mod for more than about an hour but it seems stable.” So take that as you will. Mordread256’s Lone Wolf mod similarly provides various buffs intended to cater to a solo character, doubling the amount of experience received, increasing carrying capacity, granting an extra feat at second level in all classes, and doubling up on actions, spell slots and sorcery points. Image credit: fenix aka sp8cemonkey83 vis NexusMods

#Divinity original sin 2 companions mod full

While the mod recommends using two players at most, fenix notes that it will technically work with a full party if you just want a forgiving experience. The mode grants characters an extra action during combat rounds, more frequent use of weapon actions - once per battle, rather than needing a short rest to reset - a 30% boost to their hit points, an expanded carrying capacity and a 1d4 bonus to any d20 rolls. Lone Wolf Mode by fenix aka sp8cemonkey83 explicitly states that it’s an attempt to recreated Original Sin 2’s Lone Wolf mode in Baldur’s Gate 3, allowing you to play with just one or two people, having been designed with a co-op playthrough in mind.

divinity original sin 2 companions mod

The two Baldur’s Gate 3 Lone Wolf mods spotted by our pals at Eurogamer balance not having companions with you - and therefore having fewer options during combat - by granting various helpful tweaks to your stats and rolls. To see this content please enable targeting cookies.






Divinity original sin 2 companions mod